- Design Innovation to support the visually
impaired, improve fitness in young people and help understand epilepsy.
- Cutting edge sound and digital design, and visualisation to help
medical, surgical and veterinary practice.
- Collections by international Fashion Designers.
- Five rooms of Fine Art and the first projects by students on the MLitt
in Curatorial Practice.
impaired, improve fitness in young people and help understand epilepsy.
medical, surgical and veterinary practice.
in Curatorial Practice.
The Glasgow School of Art 2015 Graduate
Degree Show, which opens to the public on Saturday 12 September 2015, was
unveiled today. A showcase of work by students graduating from a wide range of
post graduate programme across Architecture, Design, and Fine Art, the
exhibition will run in The Reid Building, McLellan Galleries, and a range of
off-site venues, until Friday 18 September.
An exhibition of
innovative installations created in the Sound Laboratory and the 3D
Visualisation Laboratory at the Digital Design
Studio (DDS) will be held at The Hub on
Pacific Quay on Wednesday 16 September.
Degree Show, which opens to the public on Saturday 12 September 2015, was
unveiled today. A showcase of work by students graduating from a wide range of
post graduate programme across Architecture, Design, and Fine Art, the
exhibition will run in The Reid Building, McLellan Galleries, and a range of
off-site venues, until Friday 18 September.
An exhibition of
innovative installations created in the Sound Laboratory and the 3D
Visualisation Laboratory at the Digital Design
Studio (DDS) will be held at The Hub on
Pacific Quay on Wednesday 16 September.
Teaching resources for the visually
impaired
Helping to understand epilepsy
Environments to help kinaesthetic
learning
A game to help
improve fitness in young people
Students on Design innovation programmes have proposed
solutions to a range of challenges. Among the issues addressed are helping to understand epilepsy, teaching resources for
the visually impaired, kinaesthetic learning, and helping improve fitness
in young people.
solutions to a range of challenges. Among the issues addressed are helping to understand epilepsy, teaching resources for
the visually impaired, kinaesthetic learning, and helping improve fitness
in young people.
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Tactilise a design proposal by Aleksandra Kozawska which addresses both the technological and social needs of the visually impaired and their carers |
Aleksandra Kozawska immersed herself in the
environment of the visually impaired, their teachers and support workers, to discover
their assets and needs. “We live in a
visually dominated world which is not accessible to the visually
impaired,” she explains. “Most of the visually impaired own and use
smart devices with voice-over readers. However, this solution is not always
ideal as not everything can be described with words. On the other hand,
tactile graphics and specialist educational aids can be very expensive or
labour-intense to prepare, and currently there is no adequate centralised
system to share aids and inspirations for the visually impaired, their
teachers, support workers and parents who constantly reinvent ways to explore
the world without the sense of sight.”
Aleksandra’s design proposal, Tactilise,addresses both the technological
and social needs of the visually impaired and their carers using innovative but,
simple technology to give an intuitive tool for professionals, parents and the visually
impaired themselves to create, manipulate and share audio-tactile graphics.
and social needs of the visually impaired and their carers using innovative but,
simple technology to give an intuitive tool for professionals, parents and the visually
impaired themselves to create, manipulate and share audio-tactile graphics.
Catherine
Farrar has looked at how design can improve the understanding of
epilepsy in children, and encourage strong support amongst the circle of care
for the child. She worked directly with parents and additional carers to
develop a service that brings connectivity, reassurance and confidence to
manage the wellbeing of a child with epilepsy.
Farrar has looked at how design can improve the understanding of
epilepsy in children, and encourage strong support amongst the circle of care
for the child. She worked directly with parents and additional carers to
develop a service that brings connectivity, reassurance and confidence to
manage the wellbeing of a child with epilepsy.
Philip Hughson, meanwhile, has approached design in
rock climbing training. “Much development
in design for rock climbing (training) in recent years has focussed on the
acquisition of performance attributes such as strength and endurance rather
than on quality of movement, despite the latter’s importance having been
recognised,” says Philip. “Imitation
is a very widespread process in human culture, a common means of transmission
of kinaesthetic knowledge, and this suggested the possibility that it might
applied in rock climbing.” To investigate this, Philip created and tested
of an experimental system in the form of a “climbing roundel” for imitative
kinaesthetic learning in rock climbing. Early results show it to be supportive
of some forms of imitative learning in climbers.
rock climbing training. “Much development
in design for rock climbing (training) in recent years has focussed on the
acquisition of performance attributes such as strength and endurance rather
than on quality of movement, despite the latter’s importance having been
recognised,” says Philip. “Imitation
is a very widespread process in human culture, a common means of transmission
of kinaesthetic knowledge, and this suggested the possibility that it might
applied in rock climbing.” To investigate this, Philip created and tested
of an experimental system in the form of a “climbing roundel” for imitative
kinaesthetic learning in rock climbing. Early results show it to be supportive
of some forms of imitative learning in climbers.
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Dynamics, a game devised by Paola Mejia Lizcano. that uses Minecraft™ as a platform, to encourage children to be active |
“Children in UK
are having a sedentary lifestyle in front of a screen, and this is generating
problems in their health, their behaviour and their academic performance,”
says Paola Mejia Lizcano. “The challenge is
how to improve the engagement of primary school children with sport.” Paola
has developed Dynamics, a game that uses Minecraft™ as a platform, to encourage
children to be active and develop their physical and digital literacy while
exploring, building and using dynamic artefacts. Children collect Dynamic Blocks
by doing physical exercises related to basic motor skills. The Dynamic
Blocks are available to the players according to their age, weight, height and
bone-muscle-fat proportion. (This data that is stored and tracked by a
multi-movement sensor). As fitness levels and the mastery levels improve,
advanced blocks are unlocked. In this way the game personalises the experience
for each player. Using a see-through holographic headset (Hololens™), Dynamics
can be played in any indoor or outdoor place. Dynamics also allows parents,
teachers and coaches teach motor skills to children and track their progress.
are having a sedentary lifestyle in front of a screen, and this is generating
problems in their health, their behaviour and their academic performance,”
says Paola Mejia Lizcano. “The challenge is
how to improve the engagement of primary school children with sport.” Paola
has developed Dynamics, a game that uses Minecraft™ as a platform, to encourage
children to be active and develop their physical and digital literacy while
exploring, building and using dynamic artefacts. Children collect Dynamic Blocks
by doing physical exercises related to basic motor skills. The Dynamic
Blocks are available to the players according to their age, weight, height and
bone-muscle-fat proportion. (This data that is stored and tracked by a
multi-movement sensor). As fitness levels and the mastery levels improve,
advanced blocks are unlocked. In this way the game personalises the experience
for each player. Using a see-through holographic headset (Hololens™), Dynamics
can be played in any indoor or outdoor place. Dynamics also allows parents,
teachers and coaches teach motor skills to children and track their progress.
Cutting edge visualization to help medical,
surgical and veterinary practice
Research students in the GSA’s Digital Design Studio
have undertaken projects at the cutting edge of medical visualization and in digital
sound among other work.
have undertaken projects at the cutting edge of medical visualization and in digital
sound among other work.
The Visualisation research in support medical,
surgical and veterinary procedures embraces digital packages to motor skill
training during the performance of a stereotactic brain biopsy (Laura Perez); 3D
Reconstruction of Sylvian Fissure Dissection, utilised as an Educational
Teaching Aid for the Training of Neurosurgeons in Aneurysm Clipping (Caitlyn
Hart); and a 3D Reconstruction and Interactive Application for Veterinary
Education (Hazel Raffan).
surgical and veterinary procedures embraces digital packages to motor skill
training during the performance of a stereotactic brain biopsy (Laura Perez); 3D
Reconstruction of Sylvian Fissure Dissection, utilised as an Educational
Teaching Aid for the Training of Neurosurgeons in Aneurysm Clipping (Caitlyn
Hart); and a 3D Reconstruction and Interactive Application for Veterinary
Education (Hazel Raffan).
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Victoria McCulloch has developed an App to encourage Type 1 Diabetic Adolescents to self-manage their condition. |
Victoria McCulloch has created a concept mobile
application for Type 1 Diabetic Adolescents to help encourage their involvement
in their self-management of the condition. “My
design is based on the concept of an interactive avatar which the adolescent
can customise through their learning about Type 1 diabetes,” Victoria
explains. A related 3D animation explains the anatomical differences between
the normal functioning of the pancreas and how the pancreas functions within an
individual with Type 1 Diabetes.
application for Type 1 Diabetic Adolescents to help encourage their involvement
in their self-management of the condition. “My
design is based on the concept of an interactive avatar which the adolescent
can customise through their learning about Type 1 diabetes,” Victoria
explains. A related 3D animation explains the anatomical differences between
the normal functioning of the pancreas and how the pancreas functions within an
individual with Type 1 Diabetes.
Other projects in Medical Visualisation include the development of a virtual Online Library of Historical Surgical Tools at the
Royal College of Physicians and Surgeons of Glasgow (Kirsty Earley), and
Photographic digitisation of a selection of pathological specimens of Dr William
Hunter (Cecilie Osnes).
Royal College of Physicians and Surgeons of Glasgow (Kirsty Earley), and
Photographic digitisation of a selection of pathological specimens of Dr William
Hunter (Cecilie Osnes).
Sound for the Moving Image
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Sound Souvenirs by ound Souvenirs Bryan Gonzalez – a concept that involves capturing sounds from an experience as a way to remember it |
In sound for the Moving Image the students have
created pieces including Sound Souvenirs
(Bryan Gonzalez) – a concept that involves capturing sounds from an experience
as a way to remember it. The Sound Souvenir is captured in a similar way that
in which people might use a camera to take photos while on holiday. This
concept was explored while walking 130 kilometres of the pilgrimage of the
Camino de Santiago and has been made into a documentary.
created pieces including Sound Souvenirs
(Bryan Gonzalez) – a concept that involves capturing sounds from an experience
as a way to remember it. The Sound Souvenir is captured in a similar way that
in which people might use a camera to take photos while on holiday. This
concept was explored while walking 130 kilometres of the pilgrimage of the
Camino de Santiago and has been made into a documentary.
In Berlin: A
New City Symphony, Mark Kelly has created a short experimental documentary
which uses sound to immerse the viewer. The documentary is based on the works
of Dziga Vertov in his film Man With a
Movie Camera (1929) in that it borrows the City Symphony style film making
techniques in its observational style.
New City Symphony, Mark Kelly has created a short experimental documentary
which uses sound to immerse the viewer. The documentary is based on the works
of Dziga Vertov in his film Man With a
Movie Camera (1929) in that it borrows the City Symphony style film making
techniques in its observational style.
Eleftherios Kouklakis has developed a project, Live Music for Film, to bring live music
back into the film industry and evoke the days of silent movies. Musicians,
bands and producers, with the use of new technologies and musical software,
will compose and perform live music scores.
back into the film industry and evoke the days of silent movies. Musicians,
bands and producers, with the use of new technologies and musical software,
will compose and perform live music scores.
In The Sound Sweep Daniel Mackay addresses the
internal, hidden and unnoticed sounds of electrical power and electronic
technology. Loose wires, cables and transmitters, electrical goods and obsolete
technologies can creep and enter into many spaces in our urban and domestic
environments. Seemingly silent, or at least inconspicuously quiet, machines
blurt out intricate, mangled and evocative sounds when listened to closely. His
film work creates a sound-world that brings these sounds to the fore in a
dramatic and evocative fashion.
internal, hidden and unnoticed sounds of electrical power and electronic
technology. Loose wires, cables and transmitters, electrical goods and obsolete
technologies can creep and enter into many spaces in our urban and domestic
environments. Seemingly silent, or at least inconspicuously quiet, machines
blurt out intricate, mangled and evocative sounds when listened to closely. His
film work creates a sound-world that brings these sounds to the fore in a
dramatic and evocative fashion.
As well as presenting work in the Reid auditorium there
will be a presentation of innovative installations created in the Sound Laboratory
and the 3D Visualisation Laboratory at the DDSas part of Graduate Degree Show. The one-off exhibition will feature new work from
students on the MDes in Sound for the Moving Image and MSc in Serious Games and
Virtual Reality. Free but ticketed. To reserve a place
will be a presentation of innovative installations created in the Sound Laboratory
and the 3D Visualisation Laboratory at the DDSas part of Graduate Degree Show. The one-off exhibition will feature new work from
students on the MDes in Sound for the Moving Image and MSc in Serious Games and
Virtual Reality. Free but ticketed. To reserve a place
Senseless: a photographic project
exploring urban legends and hoaxes
such as Bigfoot and people’s obsessive fascination of these elusive beasts
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Image from the photographic series, ‘Senseless’ by Masters in Communication Design graduate, Laura Thompson, |
Work by students on the Communication
Design pathways – Illustration, Graphics and Photography – is on show in the Reid
Building. Among the students featured is Laura Thompson whose work can also be
seen on the Graduate Degree Show promotional material. ‘Senseless’ is a photographic project which is based on anthropological and scientific theories associated with human
dislocation from the natural environment and the subsequent dulling of our
senses. “I began to look into various mythologies from
around the world and also the costumes associated with them, and observed most
involved the covering of the face and many times the entire body to transform
the person into a mythical being,” says Laura. “At the same time
I was looking at urban legends and hoaxes such as Bigfoot and people’s
obsessive fascination of these elusive beasts.”
Design pathways – Illustration, Graphics and Photography – is on show in the Reid
Building. Among the students featured is Laura Thompson whose work can also be
seen on the Graduate Degree Show promotional material. ‘Senseless’ is a photographic project which is based on anthropological and scientific theories associated with human
dislocation from the natural environment and the subsequent dulling of our
senses. “I began to look into various mythologies from
around the world and also the costumes associated with them, and observed most
involved the covering of the face and many times the entire body to transform
the person into a mythical being,” says Laura. “At the same time
I was looking at urban legends and hoaxes such as Bigfoot and people’s
obsessive fascination of these elusive beasts.”
“What interested me most was that many
seemed to be based on existing mythologies and the fact that many of these
creatures, seemed to be trapped between two worlds. Bigfoot being the prime
example is not quite human or animal so wanders on the fringe of both, not
really belonging to either”.
seemed to be based on existing mythologies and the fact that many of these
creatures, seemed to be trapped between two worlds. Bigfoot being the prime
example is not quite human or animal so wanders on the fringe of both, not
really belonging to either”.
“From this research, I began to create
modern day mythological narratives in which I explore themes associated with
the dislocation of our senses. The images are centred on five constructed
‘yeti-like’ creatures, which are made up of hundreds, or in some cases
thousands, of individual items, such as, disposable manmade plastic forks,
earplugs, vinyl gloves, car air fresheners or compact mirrors. With each
creature representing one of the senses with the proposition that they have
become consumed by these modern, materialistic items and as such can no longer
sense anything at all. Neither human nor animal, they wander between worlds
fitting in nowhere, yearning to be part of a world they no longer belong to,
and in so doing have become creatures of myth.”
modern day mythological narratives in which I explore themes associated with
the dislocation of our senses. The images are centred on five constructed
‘yeti-like’ creatures, which are made up of hundreds, or in some cases
thousands, of individual items, such as, disposable manmade plastic forks,
earplugs, vinyl gloves, car air fresheners or compact mirrors. With each
creature representing one of the senses with the proposition that they have
become consumed by these modern, materialistic items and as such can no longer
sense anything at all. Neither human nor animal, they wander between worlds
fitting in nowhere, yearning to be part of a world they no longer belong to,
and in so doing have become creatures of myth.”
Couture and
bespoke fashion by International Designers
bespoke fashion by International Designers
The 2015 showcase of collections by Masters of Design in
Fashion + Textiles at the GSA saw fifteen talented young designers from
across the globe unveil their designs in The Vic. Inspirations for the collections ranged from floral to Fine Art, Ivy League University rowing clubs to
industrial machinery, sculpture to sweets, and with specialisms embracing
print, embroidery, weave and knit. This year’s cohort includes designers from
across Scotland and international students from Australia, China, Pakistan,
South Korea and Taiwan. Full details
Fashion + Textiles at the GSA saw fifteen talented young designers from
across the globe unveil their designs in The Vic. Inspirations for the collections ranged from floral to Fine Art, Ivy League University rowing clubs to
industrial machinery, sculpture to sweets, and with specialisms embracing
print, embroidery, weave and knit. This year’s cohort includes designers from
across Scotland and international students from Australia, China, Pakistan,
South Korea and Taiwan. Full details
Five Rooms of Fine Art and off-site
exhibitions
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Norman Sutton Hibbert: The Adventures of Doll, Candy Dolls, Big Boys Don’t Play with Dolls Do They? |
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Will Kendrick: Between Love and Madness Likes Obsession |
Haining Liu: Miserable Life
Teresa Brown: Come And Stop With Me So We Can Meet Face to Face
Rennie Bunting: Yesterday Returneth Not
Work by students graduating from the MLitt in Fine
Art Practice – Photography and the Moving Image, Painting, Drawing, Print Media
and Sculpture – along with those on the MRes in Creative Practice is on show in
five rooms in the McLellan Galleries. Among the pieces are Will Kendrick’s colourful
multi-media installation, the latest edition of Norman Sutton Hibbert’s
interrogation of boys and dolls, Candy Dolls, Haining Liu’s Miserable Life and Alan Austin’s Amy, an audio visual work that takes a
hauntological look at the life of Any Winehouse.
Art Practice – Photography and the Moving Image, Painting, Drawing, Print Media
and Sculpture – along with those on the MRes in Creative Practice is on show in
five rooms in the McLellan Galleries. Among the pieces are Will Kendrick’s colourful
multi-media installation, the latest edition of Norman Sutton Hibbert’s
interrogation of boys and dolls, Candy Dolls, Haining Liu’s Miserable Life and Alan Austin’s Amy, an audio visual work that takes a
hauntological look at the life of Any Winehouse.
Meanwhile the first cohort of students from the
MLitt in Curatorial Practice (Contemporary Art) are presenting work in a
variety of spaces. The exhibitions will be open to the public from 12 – 18 September.
In Intermedia Gallery at CCA the group have jointly curated
an exhibition by Michael Barr. This
newly commissioned work combines historical material held in the CCA Archives
with documentation of an off-site performative intervention that took place in
the days running up to the opening of the exhibition.
MLitt in Curatorial Practice (Contemporary Art) are presenting work in a
variety of spaces. The exhibitions will be open to the public from 12 – 18 September.
In Intermedia Gallery at CCA the group have jointly curated
an exhibition by Michael Barr. This
newly commissioned work combines historical material held in the CCA Archives
with documentation of an off-site performative intervention that took place in
the days running up to the opening of the exhibition.
September 2015 marks the twenty-fifth
anniversary of Cildo Meireles’ failure to make a temporary public artwork in
Glasgow. He had been invited to propose a work for the TSWA Four Cities Project
in 1990, but his intention to install a model of a typical Glasgow council
house by the City Chambers was rebuffed by the then Glasgow District Council.
Barr acknowledges the anniversary by reimagining Meireles’ proposal whilst
preserving, or even furthering, the poetic potential of its failure.
anniversary of Cildo Meireles’ failure to make a temporary public artwork in
Glasgow. He had been invited to propose a work for the TSWA Four Cities Project
in 1990, but his intention to install a model of a typical Glasgow council
house by the City Chambers was rebuffed by the then Glasgow District Council.
Barr acknowledges the anniversary by reimagining Meireles’ proposal whilst
preserving, or even furthering, the poetic potential of its failure.
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Marcus Jack In TRANSIT #1: The Economy Experience |
Marcus Jack has curated a mobile cinema in the back
of a van showing art-films by Caroline Campbell, Common Culture, Dennis &
Debbie Club, Jean-Baptiste Maitre and Will Kendrick. For In TRANSIT #1: The Economy Experience, the van presents moving
image work which negotiates the adventure of consumption in the era of the
experience economy. Observing, subverting, and imitating the language, postures
and signs of selling, The Economy
Experience celebrates the mythology of honest commerce and the unsung
heroes within it. This instalment of In TRANSIT is an elegy for late capitalism and its
obsession with surface.
of a van showing art-films by Caroline Campbell, Common Culture, Dennis &
Debbie Club, Jean-Baptiste Maitre and Will Kendrick. For In TRANSIT #1: The Economy Experience, the van presents moving
image work which negotiates the adventure of consumption in the era of the
experience economy. Observing, subverting, and imitating the language, postures
and signs of selling, The Economy
Experience celebrates the mythology of honest commerce and the unsung
heroes within it. This instalment of In TRANSIT is an elegy for late capitalism and its
obsession with surface.
In the McLellan Galleries Grace
Johnston has curated William’s Palm, work by Jamie Kane,
Lindsey McLean and Ewan Murray. The exhibition is assembled around the gesture
of using two paintings as tools for sustained conversation.
Johnston has curated William’s Palm, work by Jamie Kane,
Lindsey McLean and Ewan Murray. The exhibition is assembled around the gesture
of using two paintings as tools for sustained conversation.
At Virginia Gallery Ashley
Holdsworth has curated The Language of Silence – work by
Holdsworth has curated The Language of Silence – work by
Lin Li (Hong
Kong), Sulaïman Majali (London) and Tawona Sithole (Zimbabwe). The Language of Silence highlights the potential of
silence as an active agent through which political exigencies may be
explored. Through understated, sometimes
deliberately obscured works, the exhibition presents poetic commentaries on
current contexts which hold personal significance for the artists.
Kong), Sulaïman Majali (London) and Tawona Sithole (Zimbabwe). The Language of Silence highlights the potential of
silence as an active agent through which political exigencies may be
explored. Through understated, sometimes
deliberately obscured works, the exhibition presents poetic commentaries on
current contexts which hold personal significance for the artists.
Architecture
In the ground
floor corridor of the Reid Building students graduating from Dip Arch, Architecture by
Conversion and Architectural Studies are showing their end of programme presentations.
floor corridor of the Reid Building students graduating from Dip Arch, Architecture by
Conversion and Architectural Studies are showing their end of programme presentations.
The Graduate Degree Show is supported
by Cass Art.
by Cass Art.
“We believe that being an
artist, in whatever capacity, should remain a lifelong pursuit,” says Mark
Cass, the Founder and CEO of Cass Art. “We are delighted to support The Glasgow
School of Art Graduate Degree Show this year, as the graduates make the
transition from student to professional artists.”
artist, in whatever capacity, should remain a lifelong pursuit,” says Mark
Cass, the Founder and CEO of Cass Art. “We are delighted to support The Glasgow
School of Art Graduate Degree Show this year, as the graduates make the
transition from student to professional artists.”
The Graduate Degree Show is open from
Saturday 12 September – Friday 18 September.
Saturday 12 September – Friday 18 September.
Monday – Friday 10am –9pm; Saturday/Sunday
10am – 5pm. Entry free
10am – 5pm. Entry free
Ends
Further information: Lesley Booth
0779 941 4474
Note for Editors
Cass Art
Cass Art is the UK’s
leading art supplies retailer. They believe in the freedom and joy that art can
bring, and want to put a quality pencil or paintbrush in the hands of everyone,
to encourage people to make art as well as support those who already do
so. They stock the best art materials from leading brands at guaranteed
lowest prices, and they host regular events and exhibitions in The Art Space in
Cass Art Glasgow.
leading art supplies retailer. They believe in the freedom and joy that art can
bring, and want to put a quality pencil or paintbrush in the hands of everyone,
to encourage people to make art as well as support those who already do
so. They stock the best art materials from leading brands at guaranteed
lowest prices, and they host regular events and exhibitions in The Art Space in
Cass Art Glasgow.